He won't have a main route, but he will make some more appearances, and we do have some content planned for him at a later stage.
Xevvy
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Branching routes are a major component of future updates with the two remaining routes featuring these elements heavily. I also hope to incorporate these elements into both of the already existing routes. We’re still on hiatus at the moment, but we’ve done a lot of planning in anticipation of our return and when things pick back up, we’ll have a much more dynamic and responsive story to show for it. We’re shooting for a player agency first approach, less massive walls of linear text and more dynamic scenarios that respond to decisions, both made in the moment as well as considering those made throughout the route. I’m hopeful that people will be receptive to this new approach once we begin rolling these updates out.
Frankly, I agree. Sileo was my first proper writing project, and with hindsight it's easy to see a lot of what's wrong with it. I've grown a lot working on Sileo, and one of the most difficult aspects of that growth is looking back on prior work for my current project and realizing it's no longer up to the standard I hold myself to. The standard continually rises, and so older works consistently fall short. I've already committed to remaking certain older content and even teased some other possibilities... the scope of which stretches to the majority of everything I've already done.
I don't know if I'll ever be completely happy with my work, but so long as my work continually improves, I can take solace in that.
I am curious about what aspects you felt were visually lacking, however? Sileo is a collaboration as opposed to a visionary working with hired contractors, and so artwork costs and such aren't a factor in our pipeline - we've frequently produced bespoke CG artworks, backgrounds and even sexual scenes for things many other projects would consider a wasteful expense solely because our artist CurryCatz was paid a share as part of the team rather than being commissioned. I am however acutely aware personally that our visuals tend to be especially static, an animator is at the top of our list for who we'd love bring on board our team, but we've never been in the financial situation to be able to do so, especially now with how hostile everything is to NSFW creators. Either way, I'd genuinely like more feedback on why the visuals weren't to your satisfaction - it's a genuine surprise to me, as I always felt our VN had visuals well beyond what a 2-person project usually would. The insight could help us to improve things in the future.
Apologies, your comment got stuck in the spam filter and I had no idea there were even comments to approve.
Kyrex is rain is present in the current build, yes. It is unlocked in Diego's route, though that entire scene was reworked and the CG added well after Diego's route was finished, so you might need to find the scene and play it through to unlock the CG in the gallery.
Apologies, your comment got caught in the spam filter and I had no idea there were even posts there to approve!
Logan wasn't written to be any specific way or have any specific thing, more than anything else he's just... well, he's Logan. He has no in-canon diagnosis, though he is almost certainly on-spectrum himself. I'm sure there are readers out there more qualified than me to make a diagnosis on where exactly he falls, but whatever it might be, it's an organic aspect of his character and personality rather than a specific thing he was always designed to have.
Short version: Most likely yes, but he lacks any formal diagnosis.
We were experimenting with something for Eric prior to going on break and a small teaser for it was in the last Patreon build. Too soon to say for absolute certain, but I expect this will be on the back burner once we return as we refocus on the main game. It was a fun concept though and I’d like to revisit it eventually.
This was just a prototype I played around with a couple of years back, we didn’t officially launch a wiki. The above page was made to test it out. I released that screenshot after we’d already decided against using it as the information on it was all accurate and contained some stuff not covered in the game itself. This is the only page we completed.
Not to the same extent as Patreon, but this is only because they're a smaller platform and thus have yet to attract the same scrutiny from Visa and Mastercard. Nonetheless, it would take a single threat from either payment processor to force Subscribestar to follow suit, and this remains true for practically every platform out there - Subscribestar isn't safe, practically nowhere is. It's a safer alternative to Patreon for the moment, but there's no telling how long things will stay that way. Even platforms like Steam and Itch.io which we tend to view as safer harbours are at risk. It's a grim set of circumstances all around.
They're largely changes dictated by payment providers, namely Visa and Mastercard. Unfortunately, as they control most of the worlds payment systems, they can throw their weight around and dictate whatever draconian puritanical nonsense they see fit because no sufficiently large platform would be stupid enough to refuse - the consequences of doing so would likely be bankruptcy.
Patreon has some blame here too, their communication and transparency has been utterly dogshit and there's practically no support or recourse for those affected, but I'm certain they wouldn't be adhering to these policies if their hands weren't forced - it's no doubt terrible for their business. Visa and Mastercard are the real bad guys here. And Patreon's hostility towards 18+ content won't improve unless Visa and Mastercard decide (or are forced) to reverse course which almost certainly isn't going to happen. Other platforms like Subscribestar are affected as well, but the largest platforms are obviously impacted the most.
If it won't install. you need to open the .apk file using your file manager app (typically called Files,) not directly from the downloads. If it won't boot up at all, try redownloading and reinstalling the file and if that doesn't work, open up the app settings and clear the storage and cache before trying again.

