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Xevvy

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A member registered Aug 08, 2019 · View creator page →

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When development resumes, you'll find updates right here on Itch. Only our Patreon is going away, everything else will stay.

That is the plan yes. We'll work out the exact specifics at the time, but following the release of that final Patreon update, subsequent public updates will contain that content and will be completely up to date.

Thanks, we'll be back to finish what we've started!

Axel's anxieties regarding nudity and sex are part of that route, yes. Players pursuing him would have to content with that, along with any other challenges along the way. 

Once we return from this break, it shouldn't be too much longer until you can see all of this for yourself!

Morenatsu helped me come to terms with my sexuality and finally begin to accept that part of myself. I'm well aware of the positive impact a VN can have on its readers, and I'm glad that I've been able to pay some of that forward to others with our work. Glad to hear things are going well for you, thanks for your support, and hope to see you again when we return!

<3!

We're on a break at the moment, but keep an eye out for new devlog posts on this page! We'll let you know once we're back up and running and what our plans are at that time!

What if life, if not a series of challenges? We'll be back after a good rest! And rest assured, Axel and Lukas will get the content they deserve!

Thank you, stay tuned!

Breaks are a necessity, and burnout is very real. We'll take the time we need, and then get back to a steady pace of sizable updates!

Thanks! Stay tuned, when we return, we'll have something exciting to show off!

Thank you! We'll be back!

That's high praise, thank you! Morenatsu was the key inspiration which led to Sileo's creation. In an abstract sort of way, Sileo is a big homage to Morenatsu. Without it, Sileo definitely wouldn't exist.

In terms of the nude sprites, the bad news is that Lukas is a ken doll at the moment, and Axel's 'equipment' is little more than uncolored and unapproved lineart. Later on I began insisting that character sprites were fully featured from the get go as that made things easier when the time came to show those characters in the nude, but earlier characters didn't get the same treatment unfortunately. 

I can however offer a consolation prize.

1) Lukas' has a large horse cock.

2) Axel has a smaller, human-style uncut penis.

3) One such character that is fully featured but has never been fully nude ingame is Roux. And here he is.

 

I don't think we'll be monetizing Sileo any further. Can't say for certain at this stage, but it is my hope that we can come back after a good long break and finish this thing as a passion project without financial influence. Keep an eye on this Itch page, if anything happens, you'll see it here!

From what I understand of it, it's payment processors like Visa and Mastercard throwing their weight around to enforce some kind of insane, ignorant and nearsighted agenda they seem to have. It's a sad state of affairs, but this route was likely the right one for us regardless of that whole situation. I want this to be a passion project again, so divorcing it from financial necessity feels like the best way to achieve that.

 Go right ahead. Just be aware it's NSFW.

It's not finished yet, it's barely even begun. We'll be adding more chapters as we finish them. 

That is still the plan, yes. We're doing this as a break for ourselves, to make something crazy and fun. Once we've done that, we'll be back to work on the main stuff where our plan is to make a little more progress on the poly route first before debuting Lukas' route and developing both side by side.

Already responded to you in Discord, but definitely a false positive, Ren'Py has been known to cause these from time to time. So long as you're downloading from here or our Patreon, the download will be totally safe.

You will be able to pursue each character individually. No ETA on the next update for their route, we're working on something different at the moment to take a break from the same old and recharge our creative batteries. We'll be back to normal updates once we've done that.

Hard to say at this stage. We have some side content involving him, so if we get to that point then yes. Beyond the odd small cameo however I don't have anything planned for him in the remaining main story routes.

We're working on something a bit different at the moment to recharge our batteries and rebuild some momentum. More info about that in our latest devlog. We'll be back to regularly scheduled programming before too long.

There will be routes to pursue each of the characters individually, yes.

No ETA at this stage, we're aiming to do something a little different with this next update so stay tuned.

As a non-artist: No, not really.

There is a fan translation you can find here: Telegram / Discord

Yes, that's an early preview of Day 5 without any of the branching paths implemented yet. Those will be arriving in the next update.

<3

It's not out of the question, but I want to focus on completing the main routes first so it won't be for a long while at least.

They can't be missed. Just play it through.

  • Meet with Kyrex twice between day 4 and day 6 on Diego's Route, then again on Day 7, then continue the main story.
  • Play the Intro Remake from the Tales from Woodcrest menu on the main menu.

Assuming by offer you mean what happens on Day 5, your actions there won't prevent you from pursuing any specific character or ending. It's even possible to pursue Russell without having done anything with him on Day 5.

We're working on the polyamorous route right now, but intend to introduce Lukas' route later on this year and develop both of them together.

Containing the new content for Roux? That's still a way off yet. Later this year at the earliest.

Correct. Choose Axel or Dom on the Day 5 route select. When the next update releases you'll need to make a few choices to unlock that scene, but in the current public version it's a straight shot - you can't miss it.

At this stage there isn't a way to avoid that sequence. With the benefit of hindsight, I'd like to go back and make the content with Logan optional, but it's woven into the latter part of the story and would be a fair bit of work to remove. It might be something we invest time into at some later stage, but for now our time is better spent creating new content instead of reworking the stuff we've already done.

Roux (and Roo) do make a few appearances in the Poly route. To get the most from it, I'd recommend spending plenty of time with Russell when you have the opportunity.

kinda gay, bro

First half of April at this stage.

You've always needed to select your route on Day 5 and the scene in question happens on Day 7, so not entirely certain how you wouldn't have known what route you were on. Since that scene released, we've made it more obvious what is going to happen though the outcome is still the same if you do it on Diego's route. 

The intention with that scene was to have an outcome which you couldn't necessarily predict and for Diego's response to it to be particularly flawed and human. The protagonist hasn't strictly done anything wrong, and from that perspective the outcome seems entirely unfair. At the same time however, it isn't wrong for Diego to feel how he does and his reaction is something entirely human. It isn't a black or white situation, rather one that is messy and complicated just like real life. It was an attempt to experiment with shades of grey in our storytelling, though in hindsight, perhaps one we weren't quite ready to tackle.

As of the current version, there is only the one bad ending in Sileo and it can only be triggered in Diego's route. Doing the same thing in Tai's Route for instance will result in some dialogue changes throughout the route but won't impact the actual events that take place. We received some pretty harsh feedback when that content was released and we've stuck to fairly linear route design ever since. The Polyamorous Route and Lukas' Route will be more complex and branching but won't feature bad endings in the vein of the one in question. 

Writing for visual novels is certainly a learning experience. I've learned a great deal, but can and will still learn a great deal more. If you decide to give Sileo another go, hopefully our later and more recent work is more to your liking.