When development resumes, you'll find updates right here on Itch. Only our Patreon is going away, everything else will stay.
Xevvy
Creator of
Recent community posts
Morenatsu helped me come to terms with my sexuality and finally begin to accept that part of myself. I'm well aware of the positive impact a VN can have on its readers, and I'm glad that I've been able to pay some of that forward to others with our work. Glad to hear things are going well for you, thanks for your support, and hope to see you again when we return!
That's high praise, thank you! Morenatsu was the key inspiration which led to Sileo's creation. In an abstract sort of way, Sileo is a big homage to Morenatsu. Without it, Sileo definitely wouldn't exist.
In terms of the nude sprites, the bad news is that Lukas is a ken doll at the moment, and Axel's 'equipment' is little more than uncolored and unapproved lineart. Later on I began insisting that character sprites were fully featured from the get go as that made things easier when the time came to show those characters in the nude, but earlier characters didn't get the same treatment unfortunately.
I can however offer a consolation prize.
1) Lukas' has a large horse cock.
2) Axel has a smaller, human-style uncut penis.
3) One such character that is fully featured but has never been fully nude ingame is Roux. And here he is.
From what I understand of it, it's payment processors like Visa and Mastercard throwing their weight around to enforce some kind of insane, ignorant and nearsighted agenda they seem to have. It's a sad state of affairs, but this route was likely the right one for us regardless of that whole situation. I want this to be a passion project again, so divorcing it from financial necessity feels like the best way to achieve that.
That is still the plan, yes. We're doing this as a break for ourselves, to make something crazy and fun. Once we've done that, we'll be back to work on the main stuff where our plan is to make a little more progress on the poly route first before debuting Lukas' route and developing both side by side.
We're working on something a bit different at the moment to recharge our batteries and rebuild some momentum. More info about that in our latest devlog. We'll be back to regularly scheduled programming before too long.
At this stage there isn't a way to avoid that sequence. With the benefit of hindsight, I'd like to go back and make the content with Logan optional, but it's woven into the latter part of the story and would be a fair bit of work to remove. It might be something we invest time into at some later stage, but for now our time is better spent creating new content instead of reworking the stuff we've already done.
You've always needed to select your route on Day 5 and the scene in question happens on Day 7, so not entirely certain how you wouldn't have known what route you were on. Since that scene released, we've made it more obvious what is going to happen though the outcome is still the same if you do it on Diego's route.
The intention with that scene was to have an outcome which you couldn't necessarily predict and for Diego's response to it to be particularly flawed and human. The protagonist hasn't strictly done anything wrong, and from that perspective the outcome seems entirely unfair. At the same time however, it isn't wrong for Diego to feel how he does and his reaction is something entirely human. It isn't a black or white situation, rather one that is messy and complicated just like real life. It was an attempt to experiment with shades of grey in our storytelling, though in hindsight, perhaps one we weren't quite ready to tackle.
As of the current version, there is only the one bad ending in Sileo and it can only be triggered in Diego's route. Doing the same thing in Tai's Route for instance will result in some dialogue changes throughout the route but won't impact the actual events that take place. We received some pretty harsh feedback when that content was released and we've stuck to fairly linear route design ever since. The Polyamorous Route and Lukas' Route will be more complex and branching but won't feature bad endings in the vein of the one in question.
Writing for visual novels is certainly a learning experience. I've learned a great deal, but can and will still learn a great deal more. If you decide to give Sileo another go, hopefully our later and more recent work is more to your liking.