Any way you could implement a "color" or "tint" function, per tile? I have some 1-bit tile sets that I'd love to work with, but I don't know any tile-based tools that allow arbitrary coloring, so it's hard to visualize and experiment.
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That’s an interesting idea, but coloring can mean various things 🤔 In this case, you meant “to replace the white color by another custom color”, right?
Feel free to open a suggestion issue on GitHub, I’ll have a look :) https://github.com/deepnight/ldtk/issues