why are you playing music through the sound effect channel?
Viewing post in Sileo: Tales of a New Dawn comments
There isn't one single instance in Sileo where this is happening. What you might be referring to is how ambient audio volume is matched with the sound effect volume, and some of these ambient tracks (IE: The one in Diego's living room) have music in them - they're very much intended to be background details but I know that previously there were some cases where they conflicted with music used in scenes. This should hopefully be at least somewhat rectified now with the changes in todays update, but if any situations still clash, let me know and I can make adjustments accordingly.