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A member registered Feb 11, 2019 · View creator page →

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i just recently acquired this one actually.

but there is also a project called android-x86 if you happen to have an old laptop or something you don't really use anymore.

i'll let you know in a few days how this went. it's going to take a while to download this apk on this slow arse connection and i refuse to use my data unless i'm out of the house).

ill just have to test the android version now eh XD 

came back from a while of not playing and went to load the save i had but couldn't so i went to start a new...

does the game not have english anymore?

the face drawing actually matches my character's general style anyways. XD

or any way to avoid it even if you could predict it. i don't forsee time travel technology to be viable for a really long time.

i'm not really a fan of anything wireless but regardless of that ...
what are you going to do when your not using them would be the main question.

in the new old sprite their dangling off of the wire, very casual like and giving off a very chill dude vibe but you can't do that if they're wireless.
i suppose he could stick them in his pockets but *shrugs* still not going to give off the same vibes.

i'm a be completely honest with you here, the originals were and are still my favorite of the 3.

this new one and the newer old one are both equally as good in my opinion just 1 is more comically styled i think (because lets face it, huge bulges are comical).

i don't know how i feel about the absence of the ?headphones? though, i might have to see it in context to be if i like it or not.

I must have missed that at some point, i got they liked golden apples though.

so much for something you can't obtain by normal means XD that hint is bullshit.

and here i was trying to combed different things with fairy dust at my kitty friend's kitchen table.

(1 edit)

that would bring some interesting problems though i imagine, get too dense and accidentally become a black hole would be an interesting way to end up XD

ya it's kind of funny the first few times but like would be nice to be normal sized sometimes.

maybe it can be a temporary thing that wears off after a certain number of actions or maybe we can work with density as well, increment the density instead of just the volume which would result in muscles that are effectively larger then they really are.

OH nvm XD it was just taking a long time to load in.

are the voices not implemented yet? im curious cause there are options for a voice but the voices don't seem to be there when i try the test voice buttons.

i  had an idea while i was grinding away my skills, maybe idk... could add a sound effect.
for doors you could add in the sound of the door closing behind you and for stairs could add the sound of food steps for the delay.
it would improve atmosphere and also usability of the transportation mediums.

just an idea of course XD, i'm not at all familiar with your specific code so i'm not sure what can or cannot be accomplished.

ok so 1 thing that i've noticed and is really annoying since i started playing this game (86 hours and counting) when i enter stairs to go up or down a floor the stairs on the other floor are immediately in front of you and if you don't release the movement key fast enough it sends you back.

i'd appreciate it if there was a small delay after you enter stairs or doors (like maybe 1 second delay or something) so i can like not get stuck in a loop of trying to get to the next floor and then being sent back to the original door because i wasn't fast enough at releasing the movement key XD

it appears that when i changed over my graphics card drivers to fix a different issue entirely that this one seems to be resolved?


alec the "seal" (looks like an otter to me XD).

eh, sorry about the complexity XD commentary is no expertise of mine and/but the story very much itches my internal philosopher.
I'll be looking forward to see what's up between my usual.

I kind of like the original better near the beginning but the re-write is better later on, I felt more continuity with the main character pre-rewrite at least the chunk near the start.

the plot so far, a lot of it can be understood very basically if you apply the lens of chaos theory (works for pre-rewrite and post-rewrite)

it would be simple to assume reality is a complex system and the corruption is some outside variable that was somehow introduced, which would lead to rippling effects through out the entire complex system.

and considering the outside variables are completely unknown this brings to light the quantum uncertainty principle which is probably where any kind of powers would arise from, a simple shift in prospective here + there and congrats you're a dog dang hairy wizard.
(damn that's like a pun inside a pun XD)

I have a feeling that it's not really a 'her' but takes on a female form. my best guess is that andalt called forth the demon onto the main character, possibly to get back at verissa indirectly as she has that tattoo that protects her.

which would make the scene with the florets make sense especially given what verissa said herself that she uses them to enter meditation to commune with the spirits.

though what i did not precisely predict was the langauge thing. i thought perhaps instead of speaking langauge that the main character was actually speaking directly to the soul (through the spiritual energy of the demon and the moon goddess) of who ever he was speaking to but that theory was busted during the farmer scene because ranok could hear him speak the different langauge.

when the "mother" comes back for the second time.

"I can be anything you want me to be..."

my sassy response would be "how about be gone, can you do that one? *LOL*"
(sorry i just had to, that line was just wide open for that.)

i don't even understand chapters so as far as i am concerned, don't care what you call it i'm just happy to see new content :)

i haven't figured it out cause i kind of gave up for a bit, later i might try to brute force the puzzle cause the clues don't really help here.
maybe after i've solved it then i'll see what kind of logic you was going after. i'll try this tomorrow but today i'm just not up for doing anything.

it was using the open source nouveau drivers for the graphics card which appears to be the issue, i only tried this because i began noticing issues in other games.

i had the proprietary drivers installed but they were not being used at the time because the kernel was loading it's own internal driver.

I recompiled my kernel and while i was browsing my settings i noticed i was using the wrong drivers so i disabled the incorrect ones and now the game appears to be working correctly.

hello there little gem of an update :) 

this is beutiful and sad.
peter was never found, not him or even his body.

though there is potential that pietro and peter are physically the same person given that one of the nations has brain wiping tech.

stuck on the statues :)

-the lion is pointed east(where the sun rises).
-the sloth is pointed south since that's were he is facing.
-the giraffe,zebra,wolf and the deer are facing west according to the text about the giraffe.

well , these compass directions are according to their own compass rose, since apparently they don't line up with each other.

i draw a map of the puzzle, the lion,tiger and deer have their north pointing upwards, the zebra,giraffe and sloth have their north pointing downward, and the wolf has their north pointing left.

screen1 = 1920x1080 <- this is the one i tried playing the game on.
screen2 = 1280x1024 <- generally used only for my browser.
screen3 = 1600x1200 <- screen used for terminals only.
screen4 = 1920x1080 <- this screen is for my system monitor only.

take note, when you solve the first puzzle make sure you don't put all the numbers in at once XD

could you make a windowed mode?

it appears that the game cannot handle my screen resolution appropriately.

it's being very tempermental right now for some reason, doesn't like being logged ? whatever.

the only thing that pops up before it started acting even more buggy is apparently wine was built without vulkan support,
something about there not being NTLM support , idk what NTLM is.
it complains that it can't find a ntlm_auth.
then it complains about OpenVR , didn't know this game would have VR XD.

it looks like my best bet right now would be to rebuild wine with vulkan support because i already have the dxvk installed for it
then i can try to figure out what this ntlm thing is.

I'll try to product a complete file of what is produced and pop it on over to pastebin or something.

I got it working using the steam version via proton 5.0 but it's experiencing the same sprite glitch as the one running just wine.

linux's drivers are taken care of when the system updates.
the drivers important here though are embed within wine, the only way to update those drivers is to update wine itself, which is already fully updated already because i check pretty frequently for updates.

might have to install dxvk XD

i'll try this first though.

tried it with a few versions of proton now with same results. opens with black screen only then immediately closes,
it appears to be running in the background? cause steam still thinks it's running.

under wine , this is the unmodified wine btw and it's just installed system wide, the game runs except for that glitch.
controls and audio and everything seem to be fine.
i'll do some digging and more tests later when i wake up.

and ya i love gentoo, it has its difficult moment but for the most part it's lovely as long as you keep it updated.
I previously ran arch and before that i ran manjaro and before that i run antergos (moved to manjaro because antergos discontinued) and before that i ran windows 7 before that got nuked by windows 10's update trojan and for a brief time i run mint but it was very brief.
i'm also currently in the process of tinkering with very low level programming and writing an OS.

i'm not running windows so i can't update the drivers for windows.

will check to see about the steam version though, didn't know that was a thing, i was adding it as a non-steam game before to test the proton.