the `long day` one was kind of disappointing, when i chose popsicle i was expected the main character to be smart and pick one of those double popsicles that can be split in half.... [image for reference]
Tarcax
Recent community posts
I have to agree, the overall story based on the limited amount of stuff that i could understand, it's quite interesting.
however mostly i just can't follow the moment to moment bits like ...
they will be talking about the current situation and then randomly it will be talking about something completely unrelated and in those instance it doesn't even make grammatical sense let alone fitting into the plot as a whole.
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Day1.rpy", line 684, in <module>
NameError: name 'farright' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "Day1.rpyc", line 684, in script
File "Z:\home\logan\.config\itch\apps\taigenchi-eternal-eclipse\EternalEclipse-0.8.2-win\renpy\ast.py", line 1183, in execute
show_imspec(self.imspec, atl=getattr(self, "atl", None))
File "Z:\home\logan\.config\itch\apps\taigenchi-eternal-eclipse\EternalEclipse-0.8.2-win\renpy\ast.py", line 1142, in show_imspec
at_list = [ renpy.python.py_eval(i) for i in at_list ]
File "Z:\home\logan\.config\itch\apps\taigenchi-eternal-eclipse\EternalEclipse-0.8.2-win\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "Z:\home\logan\.config\itch\apps\taigenchi-eternal-eclipse\EternalEclipse-0.8.2-win\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Day1.rpy", line 684, in <module>
NameError: name 'farright' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 7.3.5.606
Taigenchi: Eternal Eclipse 0.8.2
Tue Jan 30 19:33:30 2024
```
hubbybot needs to learn a very important phrase that will solve is problems
'i think therefore i am".
hubs thinks of himself as just a robot mimicking a person and i think this is the core many of his problems.
he needs to stop thinking he's just a robot because that's just describing his body, in the same way that i'm a sack of meat.
We are the sum of our experiences, the fact that hub can learn like he does shows he is more a person than he gives himself credit for, even current neural networks don't really learn anything like that.
indeed and the the new UI isn't very intuitive either.
before it was quick easy to pick up and it was quite easy to work out how the combat works but now that i freshly installed the game again after being away for some time from it. the time i don't even know what the hell i'm looking at, and even the the skills still hint at the old combat system despite it not being there.
pretty freaking awesome game right here,
more funny when considering the superhero name i chose "Midnight" chosen simple because the armor is black like at midnight on a moonless night.
let me tell you though XD there is been quite a few things they say and when they insert the hero name it just makes it so much more entertaining, at one point i was on my side laughing.
intriguing :)
i get my computer new computer up and running and install itch again, what do i discover XD this game is no longer blocked behind a weird password thing and it has a new image on it as well.
never thought i'd see this title active again but kept it stashed in my collection just to be sure, i guess the gamble paid off.
i'm not really a fan of anything wireless but regardless of that ...
what are you going to do when your not using them would be the main question.
in the new old sprite their dangling off of the wire, very casual like and giving off a very chill dude vibe but you can't do that if they're wireless.
i suppose he could stick them in his pockets but *shrugs* still not going to give off the same vibes.
i'm a be completely honest with you here, the originals were and are still my favorite of the 3.
this new one and the newer old one are both equally as good in my opinion just 1 is more comically styled i think (because lets face it, huge bulges are comical).
i don't know how i feel about the absence of the ?headphones? though, i might have to see it in context to be if i like it or not.
ya it's kind of funny the first few times but like would be nice to be normal sized sometimes.
maybe it can be a temporary thing that wears off after a certain number of actions or maybe we can work with density as well, increment the density instead of just the volume which would result in muscles that are effectively larger then they really are.
i had an idea while i was grinding away my skills, maybe idk... could add a sound effect.
for doors you could add in the sound of the door closing behind you and for stairs could add the sound of food steps for the delay.
it would improve atmosphere and also usability of the transportation mediums.
just an idea of course XD, i'm not at all familiar with your specific code so i'm not sure what can or cannot be accomplished.
ok so 1 thing that i've noticed and is really annoying since i started playing this game (86 hours and counting) when i enter stairs to go up or down a floor the stairs on the other floor are immediately in front of you and if you don't release the movement key fast enough it sends you back.
i'd appreciate it if there was a small delay after you enter stairs or doors (like maybe 1 second delay or something) so i can like not get stuck in a loop of trying to get to the next floor and then being sent back to the original door because i wasn't fast enough at releasing the movement key XD
I kind of like the original better near the beginning but the re-write is better later on, I felt more continuity with the main character pre-rewrite at least the chunk near the start.
the plot so far, a lot of it can be understood very basically if you apply the lens of chaos theory (works for pre-rewrite and post-rewrite)
it would be simple to assume reality is a complex system and the corruption is some outside variable that was somehow introduced, which would lead to rippling effects through out the entire complex system.
and considering the outside variables are completely unknown this brings to light the quantum uncertainty principle which is probably where any kind of powers would arise from, a simple shift in prospective here + there and congrats you're a dog dang hairy wizard.
(damn that's like a pun inside a pun XD)
I have a feeling that it's not really a 'her' but takes on a female form. my best guess is that andalt called forth the demon onto the main character, possibly to get back at verissa indirectly as she has that tattoo that protects her.
which would make the scene with the florets make sense especially given what verissa said herself that she uses them to enter meditation to commune with the spirits.
though what i did not precisely predict was the langauge thing. i thought perhaps instead of speaking langauge that the main character was actually speaking directly to the soul (through the spiritual energy of the demon and the moon goddess) of who ever he was speaking to but that theory was busted during the farmer scene because ranok could hear him speak the different langauge.
it was using the open source nouveau drivers for the graphics card which appears to be the issue, i only tried this because i began noticing issues in other games.
i had the proprietary drivers installed but they were not being used at the time because the kernel was loading it's own internal driver.