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i tried it again. well, it's better than before, that's for sure. that being said, it's still lacking.

suggestions to improve:

1- currently, u just play every card u get at every turn. why? because there is no cost to play a card and when a creature dies, it will eventually go back to your hand. As a result, all the player has to decide is where to put each card. There should be more thinking in a card game

1.1- I think it would be better if there was a "mana" system. Different cards would have different costs, and every turn your mana goes back to full. If you did this, you could either make it so your mana stays the same the entire game OR similar to Hearthstone where players start with 1 mana and every turn their mana increases by 1

1.2- cards used would never go back to the player's hand. unless they used a "ressurect card" or something like that. For this to work, you would need bigger decks

2- if you want players to save their progress/decks, you could just show them a "text/code". the players would then save this text/code in their computers, and when they want to play they just put it inside the game so it knows where they stopped

3- i might have misunderstood, but it didn't show me the description for the cards.

4- i guess you should draw the same amount of cards every turn? until your deck is over. either 1 or 2 cards per turn probably

Thanks for the report 💯 I basically agree with everything you say.

  1. Yes I have considered this, and you are likely right. Most card games have a mana system, and there's a good reason for it. I'm considering adding it. Currently I'm automatizing checking that the game is balanced. Once I have this, I can go on complexifying the game, being sure my automated tests will tell me if I break the balance.

    Regarding used cards, I like having them going to the "Discarded" stack and then going to the "Stack" stack (the one from which cards are drawn), as in Slay the Spire. This may not have been obvious because the decks are small for the moment.
  2. Yup I could do that, it's just that I didn't do it yet :-)
  3. If you hover on the skills (like Discipline, Long Reach, etc.) it should show the description in an hover. Sometimes you need to click on the game's background for it to work (a focus issue likely).
  4. At the moment you draw the same amount of cards every game, 3 IIRC. It seems right, I don't want too low (because cards die quickly) and not too much (so that the hand stays understandable) either.