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(1 edit) (+1)

Dealing with moving enemy characters is difficult for players who are not yet familiar with the system (e.g. me).

This is because the stomping motion in this game is quite a complex task.

I have to get enough height.

I have to align my left and right.

I have to anticipate the enemy's movement.

I have to increase the Weight as much as I need.

I must take into account the change in acceleration due to weight.

I think a more gentle difficulty curve is needed for players to become proficient in such complex tasks.

For example, target things that don't move at first (treasure chests, for example), or place enemies that can be defeated without weight.

The weight adjustment is stepless, but it is easier to understand if it is in step.

How about starting with a level that can be conquered with only two step, and gradually unlocking the weight levels?

Anyway, it's an interesting concept. good work!