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This game is really well put together and a solid experience overall. The presentation was consistently solid and really well done. That's honestly the best part really. The story falls into RPG stereotypes a fair bit but the writing was good enough that it never got boring. However, where this game falls short is in the gameplay department. 

The lack of random encounters is one of the best parts of it but the gameplay loop after a few minutes boils down to holding 'z' to get through 90% of the encounters, and there's rarely any reason to do otherwise. This includes the bosses and because of this there's hardly any engagement in the game outside of the story. In fact there's no real reason to use items or go to an inn, unless a character needs MP or is affected with a status ailment which doesn't happen enough to change how dull battles are.

I bring this up because I can see you've done a game like this before. Creatively not much has been done with this concept from you specifically and it does kind of feel like you took the original Divini and didn't do too much different . You certainly improved on the original in much the same way as a good remaster, but there were some missed opportunities.

Either way, I thoroughly enjoyed it.

Yeah, the battles are really lackluster right now. I plan on developing this game further later to make them waaaay more interesting! I'm glad that you overall enjoyed the experience, though. At least I know I'm on the right track!

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I look forward to seeing what else you do with this project. You clearly put a lot of effort into it and it shows.