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Coma70se

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A member registered Aug 04, 2020 · View creator page →

Creator of

Recent community posts

Happy to be taking part in another one! I haven't gotten a chance to dev for a while so I'm looking forward to getting back into the swing of things

Thanks, good to know.

Just for clarity sake here, are we allowed to use external, free use assets and plugins, or are we meant to use everything provided by just the game?

Ha ha well at least the disappearing act's over now

She should still be there. First go find Tj then return to Blazes place

I'm glad you like it though :)

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Thanks for giving my game a try, I appreciate the support. I still have a lot to work on, but I'm glad you're giving it a shot!

Be sure you're playing the latest version.

I look forward to seeing what else you do with this project. You clearly put a lot of effort into it and it shows. 

This game is really well put together and a solid experience overall. The presentation was consistently solid and really well done. That's honestly the best part really. The story falls into RPG stereotypes a fair bit but the writing was good enough that it never got boring. However, where this game falls short is in the gameplay department. 

The lack of random encounters is one of the best parts of it but the gameplay loop after a few minutes boils down to holding 'z' to get through 90% of the encounters, and there's rarely any reason to do otherwise. This includes the bosses and because of this there's hardly any engagement in the game outside of the story. In fact there's no real reason to use items or go to an inn, unless a character needs MP or is affected with a status ailment which doesn't happen enough to change how dull battles are.

I bring this up because I can see you've done a game like this before. Creatively not much has been done with this concept from you specifically and it does kind of feel like you took the original Divini and didn't do too much different . You certainly improved on the original in much the same way as a good remaster, but there were some missed opportunities.

Either way, I thoroughly enjoyed it.

Thanks for the feedback. I'll definitely be working on improving and getting into more jams in the future. 

The gameplay can be a fair bit of a grind fest at times but this was an overall interesting game. Definitely made me laugh and caught me off guard. Really appreciate the creative take on RPG Tropes. The writing is also creatively on the nose and consistent throughout.

Thank you! I honestly wasn't sure if it would be as good as I hoped. 

Yes. It'll be out most likely in the next two days. I've just been a bit busy adding and fixing a few things with it. 

Thank you : ) 

Are we allowed to switch up the RTP asset colours? Like recolour the tilesets or maybe apply a type of filter to the game?