Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I originally decided against acceleration because I wanted to make the controls very tight, but now that I think about it, some very subtle acceleration would’ve help make the character feel like I’s got weight and also help the game feel more polished… idk.

About the timer, I decided against that so the player would have to react to the switches, adding the timer would also kill the risk/reward system where the player can risk losing hearts so they can die faster when they have to, at the risk of not being able to dodge well enough when they don’t have to. I will say I considered making the first switch always happen very quick so the player doesn’t get confused as to how the game works, I really should’ve added that.

Anyways, txs for the feedback :>