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Galimulator

Watch the rise and fall of empires! · By snoddasmannen

In-game time span

A topic by Aeternus Design created Sep 25, 2017 Views: 947 Replies: 6
Viewing posts 1 to 3

Ayo dev, me again!

The whole wealth, dynasty, warfare, and upcoming diplomatic systems in this game make it such a mouth watering experience to me as a sci-fi and politics junkie. However, one thing bothers me. It isn't a huge thing, maybe a little bit of a nit pick, but it's a little immersion breaking.

I think the speed of time should be dramatically slowed down, and the "millenium" counter simply replaced with years. I say this because you end up seeing the individuals in families live for thousands upon thousands of years, which is pretty strange. Maybe the speed should be around a year per second or per few seconds, with multiple speed options. There should obviously be an option where you can make time go REALLY fast, like, millenia per few second, only this time the individuals of the galaxy will die and birth really quickly, rather than live for thousands of years. 

Thanks again  though for this mad game, can't wait to buy when I'm not broke haha.

Why not assume that medical advancements have lead to immortality?

cause they can still die ¯\_(ツ)_/¯

I mean death from old age.

Because its' immersion breaking. The millennia time system is meant to make us feel like these empires are truly epic and ancient, lasting throughout the ages. But with people who live for most if not all of those millennia, it doesn't feel nearly as awesome.

Developer

What I want to do is to make the age of people matter, to the extent that they are born very young, get married at some age, have kids, then get too old for that, maybe get a bit senile, then die of old age. Right now this is largely left up to the imaginations of the users, which is both good and bad I suppose.

Once I have this in place I need to relate a bit more to how old these people get and the general time-scale of the galaxy (and this may be a good opportunity to add races to the game).

But it's a conflict between having epic lasting empires, and some semblance of immersion to the people living in it. I don't mind Emperors who are 80,000 years old in the future, but I can see why people are bothered by it.

In modding, you can actually change the "time noun" so that it says anything, note that Earth map is supposed to have years, if you check the top right text :) So it's supported in-game. But there's no consistent canonical thought behind this yet.

Sounds like a fair enough idea, and can't wait for the individuals to have lives and age, that'll be awesome, and races too will be pretty epic. Maybe certain races have different qualities that affect the empire, dynasties, individuals, ships, etc. That'd make this game REALLY deep.

And yeah the epic empire vs living people conflict is real. I reckon for now the best solution would be having options to change time from a few seconds for a  year, to millennia per minute or so, similar to what it is now. The latter option would have people being born, living, getting jobs, and dying VERY fast, but unless that takes too much computing power (doubt it would), I reckon it could work.