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Thanks a lot oars :)  yes I modeled all this by myself for this jam, I'm so glad you enjoyed playing it even when I'll accept it's missing a few parts that I realized later (like it was supposed to stop when you reach 0 score, but it's going infinitely down right now, lol!)

Wow, that overcharge suggestion that you gave is definitely going to my features list for next build! Also I am thinking of increasing/decreasing ships speed when player is firing/restraining, that'll give it another edge I guess.

Again thank you so much for coming by and trying the game with such positive feedback, its really inspiring, good luck for the jam friend! :)