## Viewing post in Wallet Dungeons comments

I agree it's unclear, unfortunately space constraints meant I couldn't figure out a good way to explain it better. Here's how it's supposed to work:

Pick the room you want to add details to.

If it's a 1, 2, or 3 look at it's highest neighbor. Check the table under [1][2][3] and use the detail that matches the highest neighboring die.

If it's a 4, 5, or 6 look at it's lowest neighbor. Check the table under [4][5][6] and use the detail that matches the lowest neighboring die.

So as an example, if you use the die layout that's on the card, the Throne Room (two 6s) has a 3 as it's lowest neighbor, so it's "Pristine".

Or the Jail die (the 1 near the rear) as a highest neighbor of 3, so it's "Trapped".

Alright thank you for your answer i get it now. I also thought that it was a space constraint that forced you to not explain more.

I like your project, if you want a French translation don't hesitate to ask and give me an email address to send you the translation.

Thank you :)

That would be really cool! If you want to email me at DavidJLombardo@gmail.com we can talk more about it.

Would you also be interested in a Spanish translation? I'm up for it!