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(1 edit) (+1)

for me it worked finishing the game from start to finish before the third day (having it in a playable state up to the screen that tells you, you win). The third day was dedicated only to polishing, which most of the time ends up being more than what I expected, adding sound effects, testing, adjusting the difficulty and level design, correcting bugs, adding a menu, player interface etc. Also making the itch page.

It's good advice to get all your content done on the second day and spend the 3rd on bug fixes and polish, I agree.

I didn't have enough time on day 2 to add levels, and so half of day 3 was spent on that, leaving some game-breaking bugs in.