As a big fan of mystery visual novels, I greatly enjoyed what I saw of this demo. The silly art style and dialogue clash so well with the grim premise and imagery in this game, it's truly a incredible experience. I eagerly await the full release of this game.
A few questions to the developer:
1. What was your inspiration for drastically changing the direction of the game from a silly, slice-of-life visual novel to a dark murder mystery? are there any games or other forms of media from which you drew inspiration?
2. How do you plan on implementing the puzzle mystery into the game mechanics? the demo's only mechanics were branching story paths and looking for clues. what mechanic would be used for deciphering the clues and solving the crime?
3. Considering the art style and previous game, how serious will the mystery be? Does the crime follow logic and can be solved rationally, or should we expect some more silly antics in the core mechanics and narrative, such as the first game?