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Hey guys,
only a little way into the game and really liking it.
Has a very semi-professional feel, and the music reminds me of starcraft and early 00's games for some reason.
Couple of things:
* I believe there is a massive memory leak issue. I don't know what's causing it but the game crashed and windows complained about there not being enough memory. Of course, with the game gone, the memory looked to be freed up.
* The mouse-button-hold navigating is the most intuitive, but the blinking where the cursor is is pretty distracting. I would remove it.
* The menus are pretty unintuitive - you expect to be able to click on a setting to change it - in fact you have to click on a setting menu - twice, then click on a setting.
* Clicking on 'defaults' in the settings set the music very high (higher than when the game began).
* Dialogue is a pain to sit through when you die and reload, so I would advise autosaves on most rooms, then optional user-saves.
* Graphics are great, but inconsistent - ideally I would want the res of the graphics to match the res of the dialogue images - it feels weird by contrast. Either reducing the res of the dialogue or doubling the res of the in-game graphics would be great.
* WASD as well as arrows would be appreciated.

Graphics, rewarding of exploration, light whimsical tone and interesting-but-not-overcomplicated combat is much appreciated. Will be interested to see how the rest of it pans out, if I can get through the crashes :)

Cheers!
M

Hello!


I'm glad you like the game! :D The music was initially inspired by Starcraft, actually!


- The memory leak issue was noted by some people, but unfortunately we won't be updating the build until release since we're fairly near release now and we moved to Game Maker, making it a bit hard to go back to RPG Maker now to fix those issues (and eating up time of development of the full game). I hope you managed to play irregardless, and I think you can download the older version? I'm not sure now.

- The mouse button hold was a in built feature of the engine I was using (RPG Maker), now it's on Game Maker and there's no mouse connectivity, only keyboard or controler (xbox/dualshock etc).


- The menus were all redone, you can check on the Steam page now that it's more intuitive, with useful information for each little stat and skill. This menu was got from a plugin for RPG Maker and not coded by me, now it's custom made for the game's features.

- Music volumes and sfx volumes were fixed.

- You can save before each scene or at any moment really and there is a try again option right inside the battle. Any more improvements on that won't be done, since it's already pretty easy to navigate on the game and there's little punishment with the try again feature.

- Graphics will stay as they are, since they were thought out like that from the beginning of the development and we're almost nearing its end. Some people noted on that, but that won't be changed, since it's a preference of mine, and also many games did that in the past as well. For a future game, who knows? Thank you for noting!


- WASD was added and you can remap almost any keys in the game.

Thank you so much for playing and I'm really glad you enjoyed the game! Please do wishlist the game on Steam: https://store.steampowered.com/app/920320/Virgo_Vs_The_Zodiac/?beta=1