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Hoodoo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #64 | 4.248 | 4.248 |
| Audio | #119 | 3.705 | 3.705 |
| Overall | #706 | 3.057 | 3.057 |
| Game Design | #810 | 2.990 | 2.990 |
| Innovation | #962 | 2.705 | 2.705 |
| Fun | #982 | 2.724 | 2.724 |
| Theme | #1598 | 1.971 | 1.971 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Adventure
Did you write all the code yourself and made all the assets from scratch?
Yes , I have written all codes and created all artworks
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Comments
The art looks quite simple and beautiful!
However I do not understand the advantage of going faster as it makes it easier to hit enemies than if I went slower, but by going slower it seems to randomly lose HP even if I hit nothing
It doesn't seem to fit the theme too much (unless you meant faster = stronger, however it seems to make you weaker in the current state of the game)
Looks and sounds stunning. Top marks for also doing code and artwork! My only complaint from a design perspective is that it wasn't 100% obvious that you had to click on the player to move up (I'm assuming it was because you build for mobile in mind? then it might be more obvious). Beyond that, nice game!