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Here's an example of a simple level:

via GIPHY

Much more interesting levels are in the works, but first I need to fix some bugs and complete the assets. In the coming days I will make animations for the characters movements so they don't just teleport from tile to tile. Hopefully that will make the game look less jumpy.

Also on my plate is completing the infinite mode, which now just needs balancing.

Expect a demo up in the next week.