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The idea is solid; I liked where you were going with this. 

If I had to give feedback, I'd say that there needs to be a clearer differentiation between enemy/friendly objects (they were so small you could mistake a sphere for a cube).

In addition, the camera following the player could have done with some smoothness. At the minute, it feels slightly uneasy.

Overall, I think this idea has some real potential, especially after addressing the above. 

You can extend the idea by implementing things like power-ups or levels. 

Fantastic effort!

Thank you for your detailed feedback. It is greatly appreciated. 🙂