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(+1)

Loved it! This is one of the most innovative takes on the theme I've seen yet.

How is the AI implemented? It's the biggest weak point, but obviously implementing AI at all is a tall order in such a short jam, so I'm curious.

I appreciated the attention put into the game page. The fact that the page background and the game background merge into each other was very pleasing.

(+2)

Haha thanks! The AI uses a minimax algorithm inspired by this Sebastian Lague video:

But it's only at a depth of 3 (meaning it sees three moves into the future) and it only evaluates the position based on piece values rather than piece activity, king danger, etc. Basically, it thinks incredibly short-term and will throw its king away to gain a quick advantage.