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A jam submission

PrismGridView game page

Tower defense game where you have to let the enemy escapes
Submitted by RainbowHell (@rainbow_dev_) — 2 hours, 17 minutes before the deadline
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Play Tower defense

PrismGrid's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#464.0864.086
Fun#483.9713.971
WOWIE!#593.8293.829
Sound#923.6863.686
Visuals#1383.8863.886
Topic#1433.8293.829
Simplicity#1873.9433.943

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
No, this is a royalty-free music from https://www.youtube.com/watch?v=86lxEuWXido (10:16 - 17:29)

Credits
RainbowHell

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

I didn't play the tutorial so i didn't realize the goal was to let the enemies escape at first but once i realized it, it was a lot of fun to play great take on the tower defense style games great job the game also looked and sounded great

Submitted

Interesting concept, very dynamic game, gameplay is pretty addictive, I'd love to see this grow into a large game

Also tutorial is super helpful and informative, great job!

Submitted

Feels like a proof of concept, but I would LOVE to see a bigger version of this!

Pretty cool and fun but took a while to understand. When I did I loved it.

Submitted (1 edit)

Great Game! The artwork is good, the sound it good, it goes with the theme well, it is very polished, and it is very WOWIE!!!

Submitted

Hi! I've put together a list of my top games from the jam and before I post them on the community section, I'm just checking that you are okay having your game's link on the list?

Developer

Absolutely sure! Can't wait to see my game being posted to let everyone know.

Submitted

One of the best in the jam.

Super creative, fun, intuitive. Well done!

I played like 4 or 5 games, couldn't beat 207 tho lol.

I think you need to have the run be a minute or 2 longer for the sense of end-game-every-thing-is-zooming feel. 

Developer

The monster's spawning mechanic will be the first thing to adjust, as every player will get a similar score right now. If you want to beat 207, there are 3 orange enemies spawn simultaneously when the count down reached 30 seconds, try to give a speed boost to those 3.

Submitted

Really fun game and great idea! very good job!

Submitted

Very fun and engaging, the visuals are great, controls feel nice and the idea is very creative, its one of the more unique takes on the theme I've seen. An amazing job subverting the TD genre, Great work!

If you can, please consider paying and rating my game :)

Submitted

I really liked the game, would be cool if there were something that tries to stop you. Nice job!!

Submitted

Nice game! It was a unique take on a reverse tower defense and it worked really well! Having to manage both a player and some towers helped add to the strategy of it all and it also gave you something to do at the start instead of just watching a couple of towers, so that was a nice addition. Having to have the lines cross the track was kind of confusing at first, but it made sense after a while - and it was actually really fun once a network of them started building up across the map, and you could just sit and watch the chaos unfold. Of course, some more variety - new towers, upgrades, more enemies etc. would've been nice, but the game, as is, is still very fun. 

The graphics were nice too and the particle effects helped show what was happening, because it wouldn't have been too clear otherwise what the towers actually did. Music was good as well, and the sound effects were decent too. All in all, it was an interesting tower defense game, and it works great, so well done!

Viewing comments 30 to 21 of 30 · Next page · Last page