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amazing, answered my question. ill buy the game now :)
im a big fan of your book, ive made the gllog functions from your book. ive got some big plans for them. i had an idea for some bits of code that will make things easier for new opengl devs like me, didnt know how to approach it until i saw that in your book :)

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thanks captain! the source code for the game may be interesting. it's messy of course, but i stumbled across some interesting techniques for managing shaders/textures etc.