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An excellent idea, but it would be much better if the enemies appeared with a certain rhythm or the place from where the enemy would soon appear was somehow highlighted a second before the appearance so that you would have time to prepare. And to maintain the complexity, you could create healing items that you should avoid.

Nevertheless, I passed the game from the 3rd time.

I did think about adding healing items, but I had a really short deadline to meet. Maybe I will return for a post-jam version. Thanks for your feedback!