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More games need rocket jumping lol. I kinda messed around a little too much with that. This was a rather nice take on the whole dying-to-have-your-clone-follow-you kind of game. The levels were quite well designed and made me think. The purple spikes were sometimes very hard to notice, especially in that level where they were right on top of the button which just left me confused as to why I kept dying XD. Having the box float in mid-air when I left it and then rocket-jumping to hold it was very satisfying though lol. I kinda wish it was communicated to the player better since I didn't even know I could do that. Either way, great entry :)

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:D