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(+1)

I can see potential in this, it needs a lot of polishing, especially with how frequent I get stuck in holes, trees, and it softlocks my game and needs to be reloaded, other times when I die, the Load button doesn't work and I have to go to the main menu first - the framerate would be nice if I could control and limit the maximum in the options, the brightness in areas is either nice and lit, or extremely dark when facing the opposite direction of the sun. Otherwise, I have to get further for when things clearly, probably get more tense - I like the 'Secrets' having Stat-boost capabilities like a little mini RPG mechanic, makes me want to hunt them all down to see the benefits. 

Lastly, I deeply question why a tiny little skittish creature known as a Red Fox, whom often weigh around 10-20lbs, is placed in the game and capable of killing you, let alone it attacks and bites your ankles to death with similar ferocity of a hungry Crocodile - I deeply question this decision, why a Fox?? They're so skittish and don't attack humans lol. Otherwise, here is my gameplay as I delve deeper into it.

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I watched the video and I like it.  Yes the settings sometimes does not catch up in the game menu  (but should work in the game). You get into gameplay pretty fast. You miss the cabin door journal entry at the beginning so it got really hard (and dark) for you. Also feel free to contact me if you have any questions about the game.

I've never got stuck into a tree, but I can imagine how frustrating it can be, but I fixed the hole above the cave  (some collision issues so I regenerate it)

Unfortunately I was not able to reproduce the death/load issue...

The game is using auto-exposure aka eye adaptation to simulate bright/dark environment changes. There is nothing I can do about it without breaking some of the game mechanics. I hope the flashlight will help you.

Lets talk about the foxes :D. The foxes in the area I live in are pretty sneaky beasts. Even the dogs are afraid of them (but as you might discover not all of them are hostile).

Update is uploading.

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I go back to the cabin and 'figure it out' in the 2nd Part which'll come tomorrow. Maybe the Death/load issue is frame-rate related? I have a 240hz monitor and maybe it causes issues. Foxes are definitely sneaky little bastards, they'll steal your bait, eat the mice, eat anything that can fit in their mouth really.

A question about updates, if I were to update and replace my files, would my Save and Secrets be kept?

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The save/secrets files are stored outside the game folder (same location as other applications store their files). I tried to make the save files as robust as possible so updating won't break them.

Also I hope you are using itch application to update the game (90MB update vs. 6GB web full download)

Update is online btw.

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Another thing I'd like to suggest if you could figure it out, is anyone with SteamVR downloaded, any game that uses Unreal Engine will automatically presume the game is VR-enabled unless you find where in the UE code is in the game and tell it that it is Not a VR game, every UE dev needs to manually turn off the option of it thinking its' a VR game so that SteamVR doesn't pop up every single time the game launches. You can't turn SteamVR off or it closes the game, it likely consumes resources by turning on even if not even being used.

If you could do that, that'd also be hugely appreciated.

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Thanks for the info. I did not know it is enabled by default. I’ll check it out.  You can use “-nohmd” startup parameter till next update.

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Please let me know if the steamvr issue is fixed. Also make sure you have the latest update installed.

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It is fixed, thanks a bunch! New question, Fishing. I'm going to assume a secret is linked with it, so I don't want 'spoilers' but I'd ask the simple question of - how many fish exist, or how many times do I need to fish, or is there some 'epic fish' I can catch? I just want an Objective if relating to Fish. Thanks lol

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Yes, there is something interesting related to fishing. There is a random roll every time you start, but the number is not too high.