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A member registered Nov 03, 2020 · View creator page →

Creator of

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Right now I am in prototyping stage. Checking the flow, validating story holes, detecting boring places and balancing difficulty.

I’ve made myself a tool to make fully functional and testable storyboard prototype so I can iterate faster.

Some stuff looks great on paper but does not feel entertaining in game. I hope I will filter out all unnecessary/boring/broken things out so I can focus development into important things.

You can definitely upload it now. I don't think I will be able to submit any major updates for next few months. Even that will be mostly something closed to gather more feedback.

Current version uploaded here on itch.io will be mostly something like an intro which will serve as play-style selection. After that the game will continue the story in a way the player find the most suitable.

Right now it's not as readable as I was originally planning, but the deadline was tough, and I have to cut some stuff out.

After a week or so, I still had a lot of ideas so I decided that I will not finish it just as a short but try to make something more polished and more complex instead.

Well it’s the end of the demo. It’s just a short I’ve done in one week during game jam. It’s mostly proof of concept now, but I am working on some possibilities where to move the story. I got some ideas but it will took some time until next update

To start with painkiller
Q: "Who are you?"
A: Choose A or B - affects different part of the game

Q: "You are getting pretty tired, but there is some stuff that needs to be done"
A: "I'm going to sleep, I know I can do it tomorrow..."

Q: "Your friend asked you to help him with moving into his new house."
A: "I can’t today, I have a migraine"

Thanks, I don’t want to jinx it, but I have so much ideas for this project.

Surely one week is not enough to create something complex, but it somehow got the ball rolling and now I am just writing down one idea after another

Thanks, I'm glad you enjoyed playing the preview. It's still in a very early stage of development and I hope I'll have a chance to improve it.

Today I'm releasing a bugfix update, nothing major, just some missing textures and models that got lost during the packaging process.
Unreal Engine can be a little buggy and unstable sometimes. The development was a bit crazy, I tried to finish as much as possible in those 5 days.
There are definitely things I'd like to add in the future.

Sry, I’ve been out for a while…

No request on X, can you check for a username?

show-more, @ushowmore

DM on X

hollo :)

There are no plans for future updates. If there will be any technical issues, they might be addressed in update, but no content related updates are planned.

show-more

If you are still stuck, message me on X or Discord

try to put some boxes  on the ramp, you might be able to unstuck it (ramp should also reset to original state after reloading your save)

Yes, you will need something more powerful. Internal graphics does not have necessary power for some features in the game.

My recommendation is at least gtx 1650 for low settings or rtx 2060/3050 for medium.

Maybe the latest internal graphics chip in AMD processors, like the one in steam deck, is also able to run the game at low settings

I am sorry, but the game is graphically demanding and you won’t be able to achieve reasonable framerate on integrated intel graphics card.

Not necessarily a skill issue. The game is supposed to be more challenging. Compass is only showing the direction, finding the way is up to the player. If you run out of ideas feel free to check out provided guide. It’s just a general story overview rather than detailed guide. It’s written to keep player out of main spoilers as much as possible and does not contains any major secrets (there is a lot of them)

for a non-lethal approach you can use bear spray 

Thanks for playing 

always make sure you are downloading the game from the original source and you are fine. My game is only on itch.io so you can download it here directly from the website or using itch.io app (recommended)

I was developing it on old gtx 1070ti and got around 55-60 fps on 1080p resolution without any problem.

Try to set frame limiter to 60 so your gpu won’t calculate unnecessary frames. Also Epic settings are mainly for cinematic purposes (creating video/screenshots). Game doesn’t push CPU too much so you should be able to play it also on mid/low tier cpu.

There is also performance guide which explains which setting influence the resulting visuals and it’s petformance cost…

No, it’s single player only

there are more endings in the game based on how you play it

The game is singleplayer only

yes I did

if you downloaded it from itch app just hit the play button. If you downloaded it using browser, open your download folder find the downloaded file (unzip/extract it if it was not done automatically after download) a run the main executable (sirenhead.exe)

I checked the game via itch app and everything works just fine, so if you are using itch app to install the game, you should be able to launch it without any issue.

Oh, it’s been a while since I uploaded the latest build. There were some changes on how the itch app handles the games. Good to know. Maybe I will check it out and update the launching options.

assuming you are on the windows, just  unzip the package and open SirenHead executable. If you run into a problem, make sure the zip package was downloaded completely.

thanks, I'll take a look into that

You are on a right track. You can throw a rock so it will fall and if the hive is still too close to you throw another one on it so it will get further from your place. There is also another way but it includes secret weapon which you can obtain later so it is more of an easter-egg solution. I have to check if I included also third option but I believe the rock is the safest solution, just think about where will it fall

Start with something simple

Something you are sure you can finish from start to finish

Something like “walking simulator” when you need to get across corridor while collecting pages

You can always add more features later

It might be too overwhelming if you start with too many things on your mind

Sorry, too many things happening at work.

Kinda miss the question, what do you need help with? If you need help with progress in the game just message me on X.  I am trying to make this comment section spoiler free :)

I already have something on my mind but it requires so much more time that I don’t have right now. Hopefully in near future I will be able to create a demo at least…

Update will probably be more problematic because the PC I build this project on got HDD corrupted so it is no longer possible to rebuild/update/patch the game (not in a traditional way)

Steam is out of my reach. For me Itch.io was and always will be home for small indie projects. You also need a registration fee and a lot of paperwork to be done in order to publish on steam.

yes, there are some very interesting tools out there already available. Thanks to AI you are able to record a video of yourself and convert it to skeletal animation compatibile with unreal engine.

Don’t want to promote any specific product but magical words for internet search are ” video to mocap” 

One is especially good and it is produced by a company that also made a very popular and affordable motion capture suite

yes I did. 

some of them were hand made in blender using IK, some of them were captured using my homemade lowcost mocap system :) and specific animations are pocedural using post process realtime update to respect physical obstacles

Thank you very much. It means a lot. It’s great to hear someone enjoy the thing you put yourself into.

This game is made by n UE4

Thank you very much. It's always nice to hear that someone likes something you've made

thank you

I would love to but optimization is nightmare and making touch input to work nicely with the fame might be tricky