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Took me a while to figure out where to aim and I'm fairly sure I actually skipped most of the first two levels (and with it the story) with one lucky(?) shot, so on my 4th or 5th try I got to the end in about a minute which was somewhat surprising.

The game has a lot of really strong individual elements, as in - cute graphics, superb atmosphere, fun writing, complimented nicely by the music, just needs a little more time to tie this all up into a more coherent experience. I certainly wouldn't give up on this just because the jam ended, there's more life in this ghost. :)

Good stuff guys, nicely done!

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Glad that you liked it. I was working away from the engine myself though I know our Unity part of the team were up against it with the deadline,  for both game and life reasons, so some things did ultimately end up on the cutting room floor. 
I'm really glad you can see potential in it though,  I'd love to do more with it if the opportunity came up.