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(+1)

Nice nice nice ! The game is fun and engaging, but a few things could be perfected to take it to the next level in my opinion.
- The multiple checkpoints were pretty useful, but some of the controls could be a bit more forgiving. For example, adding a short time where you could still jump if you fall off a platform would make things smoother. I also had a tough time getting through the spikes after rescuing the blue member because it felt almost pixel perfect to go through the gap in the wall.
- The boss is challenging in a good way. However, everytime he screamed after getting a few hits, he pushed me in the spikes and made me loose a heart on my way back to the start. I'm not sure if this was intended but it was pretty harsh to be cautious of my health to be sure to go through the fight even if i didn't take much hits. The trigger for the start of the fight should be bigger because when i first entered the room i immediatly climbed all the way up and was greeted by an inactive and unvulnerable boss waiting for me to go back to the center of the floor.
- The art assets are good but some of them don't feel like they are part of the same art style, thus making some objects look out of place.
Again, i'm being picky but i enjoyed the game ! Good work !

(+1)

Thank you for the feedback, most of the stuff you mentioned it's already being worked on like the boss area needs a few changes, the pushing you into the spikes I thought it was a good idea in paper but then I didn't have that much time to actually test it, the same goes with the blue guy area after actually testing it again it is obvious that difficulty spike is too high there so it's gonna go under a few revisions to see how to make it better. Glad you enjoyed it and thank you so much for the feedback.