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Sharing as in providing the games code, yes. I do workshops with kids and young adults and we often have teams with multiple people working on a game, sometimes also using a method, where some start, and others finish a game. Besides, since workshops are short, we upload all the games and encourage them to work on them further. BUT: Using borksy, the code in borksy and bitsy is very entangled (sometimes having to add something in bitsy, sometimes outside of it) with no clear way to know what is needed.

Even outside of sharing, it's way more approachable to not open up a second tool with more complicated copy/pasting to allow things like more colors. At the same time, I noticed that with the more in detail door and key system, bitsy was already to much for some of my kids - so adding the possibility of adding functionality without hacking would be the best thing ever.

I hadn't really considered Borksy being used in collaborative environments or workshops. I totally agree that being able to cleanly/easily extend the editor itself would be an ideal solution in the future. But Borksy will probably remain the primary entry point for hacking Bitsy for some time, so I will take this feedback into consideration.

Sure! And while borksy is, for mainly the younger audience, a bit overwhelming, that external hacking feels great for the older ones. :)

thanks for the feedback mat! this is a really interesting discussion :) especially hearing what you've experienced while leading workshops

I've got one follow up question: could you tell me more about where you've seen kids getting stuck with the door and key system?

Maybe we should continue on the discord? :D
He he.. They all have different problems, but the two main ones are:
- Its one of the first things everybody wants to do, and the first time bitsy suddenly goes from minimalistic to "overloaded". I guess they are just overwhelmed by the sudden appearance of actual code and the visual layout: There are too many boxes inside boxes and the scrollbars are always visible, even if not needed --> I'm aware there is a logic to those boxes and maybe also reasons that they have to look like they look. Maybe though, there can be something done to reduce them visually. Quick sketch attached. :)
- If they added a narration instead of a lock to an exit, they often can't figure out how to go back. They are searching in the same field of the exit, but have to delete the created dialog in the dialog window first. --> Remove dialog button on exit-window

ok yeah this makes a lot sense! thanks for additional details. actually, my partner taught some bitsy classes with kids last summer and encountered similar issues, so there's definitely something here..

thanks for mockup too! :)