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AYolland

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A member registered Feb 21, 2018 · View creator page →

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Maybe. Pinball fans are known to have a sense of humor. Perhaps by 2010 the game had already taken on "cryptid" status, where the appeal of sightings make it attractive to pranksters. But still, Portland is a pinball town. If this game was ever available to buy by anyone, I feel like the chances that it passed through here at some point are high. I guess I'll keep looking.

I tried to use the wayback machine with pinballmap.com to see if I could find any past listing for the cabinet. The database isn't really searchable in archive version, but on the Aug 18 2010 archive of the homepage, back when the pinball map was still local to Portland, Oregon, there is a single reference to the game in the (broken) high score ticker at the bottom on the page. "GC [game clear, I think?] with 99,000,000 by PBM Church of Elvis Junji Ito."


"Church of Elvis" refers to the 24 hour Church of Elvis, a semi-permanent art installation that did feature electromechanical coin-operated exhibits, albeit not commercial amusement devices. However, by 2010 the church of Elvis had closed, downsized, and re-opened in a storefront window that would not have room for a full-sized pinball cabinet. My guess is that this high score was an "easter egg" reference to the much-rumored machine rather than a genuine high score listing.

I did find one more closed listing for this item. Not a lot more info, but at least one more colorway was made.

idk anything about this model. I've seen it for sale once, did not know what it was at the time.

Great idea. If you're still interested, I added new copies.

This song rules.

I agree that it’s difficult to find technical help for bitsy now.

I am not familiar with the usage of the gravity hack and cannot help you there. Ladders in Cake climb were made with a tedious series of one-way exits: one leading down and one leading up for each level, with a single target/landing tile for the player to rest on in between. Moving backwards moved the player into the down exit and bitsy 3d tweens the movement directly to the target/landing tile on the level below without the tile the exit is actually placed on. This only worked because of the “dungeon-crawler” style controls of Cake Climb.

I can run the new build, thank you!

I'm running Debian GNU/Linux 11 (bullseye). I'm not particularly versed in this stuff, but I suspect the core issue is that it's a CM4, using an aarch64 chipset. Pico8 has a 64bit version that runs great, which is why p8 files.

I'm having issues running this on my raspberry pi. Would you consider adding a .p8 file to the premium download?

Plays great: loving it! Idk if this could be in the cards in the future but Game Center high scores would be awesome.

Looking good! Excited to mess around with this more!

Awesome! Thanks for playing and sharing your adventure.

In the past there have been issues with using a Bitsy 3D template with Borksy: Bitsy 3D is significantly bigger in size than Bitsy. A better workflow for Bitsy 3D is Bitsy Saviour

the sort of itch review every designer dreams of…

I'm not sure. AFAIK, there might not be any benefit to using the two together: I think Bitsy Savior can do most things Borksy can, although setting it up may be a little more involved.

Not really. (It might be technically possible but would not be a good/easy experience.) You would want to use Bitsy Savior instead.

SPOILERS

- check the couch multiple times until you find a paperclip

- talk to your cat then get her lettuce from the fridge, she will give you string

- put on your prescription sunglasses

- check under the bed, you can use the paperclip and the string to fish your glasses

I believe that at this moment, there are issues with the dialogue-choices hack because of conflicts with the bitsy editor itself. It can still be used, but it takes more effort than most other hacks. Unfortunately, I’m not really able to give detailed assistance with hacks in these comments. I recommend asking in the Bitsy discord: it’s generally active with people who can help.

I don’t think a tutorial for the Gravity hack exists yet. If you join the Bitsy Discord, there are probably some folks in the #bitsy-tools-and-help channel who have used it and can give advice.

I hadn't really considered Borksy being used in collaborative environments or workshops. I totally agree that being able to cleanly/easily extend the editor itself would be an ideal solution in the future. But Borksy will probably remain the primary entry point for hacking Bitsy for some time, so I will take this feedback into consideration.

> it's never really easy to share games created with that method.


I realize this isn't the point of this comment, but can you elaborate on that? Share as in send to others as code examples?

I think this is a good step. Extensions are a feature that I would really look forward to, I know I've expressed this in the past. I also know Sean has does some work creating test coverage for the current version of the scripting language, and I wonder if that may be necessary to keep it in working order as it grows. Might be worth checking with him to see if that could be easily integrated into your existing workflow.

The footsteps are made using items that the avatar collects, revealing the footsteps underneath. Taking advantage of Bitsy's default non-transparency.

me too.

I created this game for this jam, but I somehow I got really confused and thought the deadline was when the jam started? So this was published before the jam started.

extremely endearing

As always, this is great! FYI: I don't think the music works on mobile. If you're using Bitsymuse, there is a way to fix that if you're interested.

The Text-To-Speech hack is very similar to this, but uses browser-built-in TTS software. As for specifically SAM, a hack would have to be written to attach it to the Bitsy dialogue system, but it’s theoretically possible. Creating hacks requires knowledge of JavaScript, but if you want more guidance on how to start looking into that, I suggest you join the Bitsy discord.

Borksy makes all items/sprites transparent by default. You can change this in the hack options. If editing the hack options is unfamiliar to you, or you need more help creating the exact solution you need, someone in the Bitsy discord help channel can probably walk you through it.

Thanks! Hopefully I will be able to make more cute games like this soon!

yes, it's part of the game. 

Sorry you're having this issue; I'm yet not sure how I can solve it on my end. I'm going to keep looking into it. I did google and find a few things you can try, hopefully one of those will work for you!

This is exceptionally well polished!

This is really clever!

🤗I'm always glad to find out how many people have been helped by this tool!

Whoa, spooky. Is the audio procedural?

Thanks so much, TyeDye! I didn’t realize when I made this tool how helpful it would be to so many people. I love seeing about all the games folx have made using it.

was hoping to see if this would run on my pocketChip, but it’s not in the bbs/splore. Is there a url I could dl the cartridge from?

(Btw, you mobile UI has issues, the discord link is triggering underneath the control overlay)

Thanks! Glad people are still playing this one: it's still my biggest Bitsy.