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(+1)

Apprecaite the kind words!

The depth perception is the point of them game, if I take that out it will be dull. I do agree I need to have a bigger difference in hue so people will get less confused. The spawn point is actually the same on the X axis, but in the different layer!

<3

(+1)

I wasn't trying to say that the parallax mechanic was a problem, actually it's what it makes this game unique and fun, and you totally shouldn't remove it from the game. 

What i was trying to say is that, it's hard (since on how the parallax actually works) to "calcualate" where the character will appear after he touches the spikes, and i will fail most of the times because of that. It isn't really a hue problem imo, so i don't know how much that will it help :3

(+1)

Ohhh I see. Got it.

That's also what I was struggling with while building the game. I had to make a segment in each layer where their X position is completely off. Had to run the game from the start to check if I can make the jump I just built, and run all the way back to check again and again lol