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(+1)

Wow the idea is really cool and original!! Well done!! 

This game, at least for me, suffers from a deph perception problem: I can't easily tell where i will land because the point that i think i'll spawn and the point that the actual spawning point are different. That, combined with the overall hard difficulty (only a bit hard btw, not too much), made me try even the simples room at least twice

I like the idea of having bonus collectables in your game, it's always appreciated!! Also the music was AWESOME, tell your friend that it did a very good job!! (If only i knew how to make music this good... :/)

(+1)

Apprecaite the kind words!

The depth perception is the point of them game, if I take that out it will be dull. I do agree I need to have a bigger difference in hue so people will get less confused. The spawn point is actually the same on the X axis, but in the different layer!

<3

(+1)

I wasn't trying to say that the parallax mechanic was a problem, actually it's what it makes this game unique and fun, and you totally shouldn't remove it from the game. 

What i was trying to say is that, it's hard (since on how the parallax actually works) to "calcualate" where the character will appear after he touches the spikes, and i will fail most of the times because of that. It isn't really a hue problem imo, so i don't know how much that will it help :3

(+1)

Ohhh I see. Got it.

That's also what I was struggling with while building the game. I had to make a segment in each layer where their X position is completely off. Had to run the game from the start to check if I can make the jump I just built, and run all the way back to check again and again lol