Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

I'm rating this very highly because even though I was frustrated with it, I know with small improvements it would be a great game.

The problems i had were: The walljump is so low compared to the regular jump Id constantly miss jumps and ruin a run; Going all the way back to the start for failing a row vs going up 1 row is too much; not knowing where the sword was; And worst of all, I spent twice as much time in scene transitions than in the actual game.

Otherwise, very well made, super stylish and clear inspiration from the topic (even though failure is very much failure not progress lol)

Excellent job.

thanks for your feedback, yes the movement is very punishing and the level system doesn't give enough time to master the level and finish it perfectly,  that's why the game ended being too hard. And about cutscenes, they clearly were longer to make things not so confusing and fast and leave enough time for being confident before entering new level, but  yes they may have been too long. 

i feel making the cutscenes long had the opposite effect and made it more confusing, as it meant you didn't have time to play the game and try something out when you're starting