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The game was a little weird to control at first. It was a little hard to tell if a human would make a good platoform or not leading to some trial and error. The bloom also seemed a little too much at times. But either way, it was a good concept which was done well. Loved how dark the atmosphere was. 

(+1)

Thanks! Trial and error was intentional, and the bloom was meant to communicate that the ghost wasn't used to human eyes, but I obviously went overkill on it.