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hello maaot, first of all i wanted to say that your works are soooo goood and i really liked those; i am creating a game(demo game/little game) with your asset, i almost finished it, would u like to see it when it will be finish? (of course i will credit u) ;)

and i wanted to know how did u do for the objects on  depth, did u add blur or maybe reduce the alpha of the sprite ?

The blur is achieved with a post-processing stack inside Unity, while the Fog effect (light blue) was just achieved with a big light-colored square sprite with reduced alpha over the tileset.