Seems the account was deleted, good stuff!
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Hi, this asset pack is free to download, you don't need to pay anything, personally, I just sliced it inside Unity, but each game engine has its own tools for slicing.
The tileset should be sliced by 512x512, and the rest just slice automatically.
Hi ! Thank you! I do want, I actually have some ideas for new tilesets, probably some ancient ruins tileset ( I actually have prototype designed ) but was not that happy with it, so stopped the production. Still, I don't have much time left after work so it's being a slow process.
Hi ! This asset will never be paid content, its meant to be free for ever, so dont worry about that, as long as you give me credit on your tutorial and a link to the asset profile I am fine with it.
That looks great by the way!
Hi! you can place a giant plain colour sprite with low opacity over your background elements. for example, I used a giant rectangle with a transparent brown over my background to give the foggy appearance.
Hi! You have permission to use the assets, with no restriction.
Regarding character, no, I don't have character sprites, but any non-pixel art character will probably work with this.
And regarding discord support, I cannot do that.
You can place over your background sprites a giant sprite of a plain colour, in my case was some blue with transparency, this will give the blue tint the sprites have, then I applied depth of field effect to blur them(post-process) on a second camera that will only render the background. But yeah that is pretty much, you can experiment with other post processing effects like vignette, bloom.....
The blur is achieved with a post-processing stack inside Unity, while the Fog effect (light blue) was just achieved with a big light-colored square sprite with reduced alpha over the tileset.