I dig the black on white. Reminds me of some earlier DOS games like Ultima, or I guess for a more contemporary example Undertale. I think that could be a thing you could try to go for here, a black and white super early computer game art style. Use the detailed sprite as an opener and go into full retro land. It will also make the job of making sprite variations a lot easier. The moments when she changes her pose are nice, but they're quite rare, less work per pose means lots more poses.
I liked the action writing and how using the same command twice produced different results. You could probably hide a command buttons when all the text variations for it are exhausted. I would like to see more branching paths as far as the interactivity is concerned, maybe even some character stats that change based on what you do.
I think there's a good bit of potential here, keep working on it!