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(+1)

I tried to make every thing that can be switched on/off state the effect of pressing the button - maybe this is counterintuitive and I need to make that the other way around, sorry. 

Engineers are intended to be very expensive but have a massive cost reduction from the city population, so you actually have an incentive to supply more. 

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I don't have a clue if the unprofitable thing is on or off, so its useless, and I understand that I have an incentive to supply more to the city to descrease the cost of engineers but with the cost of resources always going up I can't provide enough energy to get the 4 engineer, it cost 1.6e7 now and I barely have 1e6 money after 1 hour waiting, and the fact that I need to keep selling the energy manually because the cost of batteries and max capacity is low makes impossible to leave the game alone for 10 minutes or my money goes to zero because the autosell is the worst.


And now the cost of the engineer is 1.9e7 again because the costs keeps rising and I need to keep proving less energy for the city. And my money now is only 100k even tough I didn't buy anything.


So now I will stop proving the city and focus only on the research and see if I can get past this part.

(+1)

The autosell is actually good, it just sells 100% of energy overflow. The autobuys are ineffective, though, probably even after you unlock the ability to stop them if they are unprofitable (you should have this research done already). 

Then I don't understand anything. I tought the aotobuys we're perfect, so if I buy manually is cheaper? I didn't see that anywhere.

And the autosell is only 100% with and engineer right? I can't spare and engineer for that, I only have 3, I need one to buy coal, one to buy oil and one for research. So I need to sell manually.

(+1)

No, autobuys are perfect, they have no running costs - but you as a player can generally buy a lot of something when the price is low and live with that, and that is more effective cost-wise. 

If you have 3 engineers, you can automate autosell and have everything running well, if you decide to drop coal or oil. Save the one that gives the most profits; the rise of selling efficiency to 100% should be well worth the drop. 

But then again I need to micromanage the buying of resources.

And the one that gives more profit keeps changing. 

Some people may like it, but I hate the stock part of the game.

Well, it might be changing, but it is not like you need the maximum production at any time anyway - I thought you wanted a decent idle build, maybe I'm mistaken, then sorry. 

The stock part might be too rough, agreed. Should have pushed the cost restoring upgrade earlier and made it stronger. 

yeah that is what I wanted but I must be missing something because I can't see a way to buy the 4 engineer without days of play.

Maybe when I unlock radioactivity.

Huh, if you mention radioactivity - do you already have the ability to assign engineers to the plants? Because if you do, you definitely want to ditch coal or oil and focus on the other - engineer working on a plant gives it a major production boost. 

Sorry but I gave up and started other game on the list, even after radioactivity.

The engineers cost is too high, I need to save a lot of money then I need to stop making money to send energy to the city to get another engineer, and I can only imagine what the fifth will cost.