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(+1)

The autosell is actually good, it just sells 100% of energy overflow. The autobuys are ineffective, though, probably even after you unlock the ability to stop them if they are unprofitable (you should have this research done already). 

Then I don't understand anything. I tought the aotobuys we're perfect, so if I buy manually is cheaper? I didn't see that anywhere.

And the autosell is only 100% with and engineer right? I can't spare and engineer for that, I only have 3, I need one to buy coal, one to buy oil and one for research. So I need to sell manually.

(+1)

No, autobuys are perfect, they have no running costs - but you as a player can generally buy a lot of something when the price is low and live with that, and that is more effective cost-wise. 

If you have 3 engineers, you can automate autosell and have everything running well, if you decide to drop coal or oil. Save the one that gives the most profits; the rise of selling efficiency to 100% should be well worth the drop. 

But then again I need to micromanage the buying of resources.

And the one that gives more profit keeps changing. 

Some people may like it, but I hate the stock part of the game.

Well, it might be changing, but it is not like you need the maximum production at any time anyway - I thought you wanted a decent idle build, maybe I'm mistaken, then sorry. 

The stock part might be too rough, agreed. Should have pushed the cost restoring upgrade earlier and made it stronger. 

yeah that is what I wanted but I must be missing something because I can't see a way to buy the 4 engineer without days of play.

Maybe when I unlock radioactivity.

Huh, if you mention radioactivity - do you already have the ability to assign engineers to the plants? Because if you do, you definitely want to ditch coal or oil and focus on the other - engineer working on a plant gives it a major production boost. 

Sorry but I gave up and started other game on the list, even after radioactivity.

The engineers cost is too high, I need to save a lot of money then I need to stop making money to send energy to the city to get another engineer, and I can only imagine what the fifth will cost. 

Okay, good luck with your other game! 

In retrospect, I did make the engineer costs too high, because I thought it won't be right to have one before you unlocked the use for it. Sorry for that experience! 

The problem is I have 10 different places to put engineers but only have 3. The cost scales too fast. And a lot of the researches only benefit from having multiples engineers doing the same job.