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I can't believe you trapped me in a box, not cool >:((((


JK, for a game made in an hour it was pretty good, the wall jumping felt good and there was surprisingly few bugs considering the time this was made in. Wish I could jump/skip dialogue with Space though! Was this game like a challenge for you to make in an hour or was it a time crunch thing?

PS. When exporting a game in Godot, you can get rid of the debug menu by unchecking the little "Export with Debug" box in the bottom left when exporting!


Thank you so much for the tip! The time crunch was just because I had a lot of homework, so I am really glad you liked it! Thank you for playing!

(+1)

no problem! also it's super easy to make godot games playable in browser if you want to do that in the future! 

People tend to play browser games more often in game jams ;)

Thank you again! Your so kind!