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(1 edit) (+1)

Hey, I missed your game during the GWJ playtesting stream but I caught up on it with the win announcement. Here’s the broadcast https://www.twitch.tv/videos/930457256 it starts around 00:10:00. Next time you participate I’ll gladly include your game!

Very good entry, the win is deserved. Clever idea, well polished game with a good soundtrack, which of course is highly important for this genre.

I like that the game progresses mechanic by mechanic in a form of a dynamic tutorial. I would have like more checkpoints and maybe a level selection or something.

I found something that looked like a bug during the playthrough, the ghost enemy would target two blocks away because my attack made him move away.

Anyway congratulations! Will you expand on this game?

(+1)

Thanks for playing!!!

A lot of people asked me about checkpoints, but I think that would break the flow of a stage. I believe the bigger issue is that the game can be quite challenging and there isn't a lot of time for the player to really learn the mechanics before things start to get crazy. To fix this, I'm plan to make a few more stages and smooth the difficulty curve between them. 

The ghost highlight is indeed a bug, and I found another bug with the vases by watching your stream :P. I'll get them fixed in the next version. I'm hoping to do a small QoL/bugfix update and a larger one with more content.