I'm curious about the change from 1.0 -> 2.0. In 1.0 you roll the stress die when the character pushes themself. In 2.0 it's when they're under stress. 1.0 is more of a proactive choice by the character, 2.0 is more reactive. Thoughts?
I feel like ‘pushing yourself’ is a bit… loosely defined (it’s Blades in the Dark jargon), and means a player can easily avoid the ‘death spiral’ by simply never pushing and never resisting.
In the new text the extra dice derives from the fiction directly, and comes with unavoidable consequence.
Which is closer to my initial intent anyway.