Thanks!
I’ve migrated to a new, better version of the website now. It might take a little while to go live.
‘Encumbered’ isn’t a special game condition, you’re encumbered when you’re carrying heavy stuff, same as in real life. That sort of thing can be negotiated at the table (or you can make a rule for it yourself), this text doesn’t address it because I prefer not to use rules for that sort of thing in my own games.
The main reason to take plate armour is that it looks cooler. I think it’d make sense to let it take multiple hits, or split it into discrete pieces of armour that can each break. Again, that’s for the table to negotiate.
I’ve never given it thought haha but CC-BY-4.0 would do the trick I think! I’ll update it at some point to add that. I provided Sage a little logo for Discordantopia and would happily upload same here for anyone to use.
What I’d like to do is a post-Messerspiel text that uses the same dice system, with some add ons for making characters, handling recovery of the pool, advice for flashbacks and other structural ideas about running that sort of gang/heist game.
But I think Messerspiel itself is done now. I might even have gone too far ‘refining’ it. I know some people prefer version 1.x (which is why I uploaded a bunch of old versions).
There’s a channel for #ozrjam on the Pink Square Discord server, a place to discuss minimalist or rules-light RPGs (or whatever really). Join in!