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lol WUT, haha rolling down go brrrrr.

Anyways, great job, it's very polish, controller support is a plus. The ability system is great and the UI is clean. Good ambiance.

things I think could be improved:

  • When moving, the chromatic aberation+distortion effect is way to much pronounced.
  • In the level, hexagon edges gets pixelated when they are big, the texture doesn't scale well (maybe use some SVG/vector drawing)
  • the player is a bit too slippery, maybe ?
  • Add some color variation in the level (like randomizing the grey level of each platform a little bit)

I liked the randomization of the voiceover (at the begining, male/female version).

Thanks for your feedback! Here's some things I've already done and are in my changelog. :)

  • Made some improvements to Hex's movement, it should feel less floaty and jumping up slopes should be more lenient, although you still have to work with the geometry of the level to not lose momentum and if a slope is too steep, you will still fall off
  • Changed the exaggerated post-processing effect around the portal to only be active when the portal actually spawns
  • Changed the appearance of shards and artifacts to stand out more (the latter are hidden collectibles)

And that's a very small chunk of the changes and fixes haha. The thing with the colours being somewhat monochrome in the game right now is intentional, because later on there will be many more enemy types and Agon (the little companion) will be way more powerful. And all of these things will have unique colours to them - and because the screen can get pretty cluttered at times, I wanted to design the environment as cleanly as possible so the players always have audio-visual feedback on what's going on. It may feel a bit stale for now. But it will all make sense later. :)

Great ! If the white world is intended it's perfectly fine, thought you should really use a higher res hexagon sprite, as I said, the bigger your hexagon are on screen the worse its edges gets (really blurry, not sharp). Keep up the hard work !

(+1)

Quick update: The post-jam update is live! And intro skip is a thing now, hexagons aren't blurry anymore and movement doesn't feel like playing an ice level on super mario. D:

You can read what has changed here (or just see for yourself).
https://unicae.itch.io/hexandagon