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Keyboard play is real tough. I found that gamepad didn’t work if another webgl game was open and holding on to the gamepad.

WebGL build has input lag that made the timing to grab bars too hard. In these final hours, I just put in a workaround to try harder to find a bar to grab that makes it more playable. Still harder than I’d like : (

Thanks for playing! Glad you made it into the void.

Edit: I just realized what you meant about WASD. I’ll be sure to support arrow keys next time!