Under Android > data > com.briannalee.butterflysoup > files you should see a log.txt, could you provide me with that? It may help me with finding what is wrong.
Viewing post in Butterfly Soup Web & Android Ports comments
Here's a copy of what the log file said. As far as I can tell, it appears to have had a loading error, an ImportError for the _renpysteam module, and an error when trying to open the game in fullscreen. I hope this helps!
Wed Feb 10 23:17:27 2021
Unknown platform.
Ren'Py 7.4.0.1167
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s
Manufacturer Amazon model KFDOWI
Screen diagonal is 7.08655859685 inches.
Early init took 0.32s
Early init took 0.32s
Android searchpath: /storage/emulated/0/Android/data/com.briannalee.butterflysoup/files/game
Loader init took 0.03s
Loader init took 0.03s
Loading error handling took 1.15s
Loading error handling took 1.15s
Loading script took 26.78s
Loading script took 26.78s
Saving to /storage/emulated/0/Android/data/com.briannalee.butterflysoup/files/saves
Loading save slot metadata. took 0.01s
Loading save slot metadata. took 0.01s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 0)
Running init code took 1.27s
Running init code took 1.27s
Loading analysis data took 0.37s
Loading analysis data took 0.37s
Analyze and compile ATL took 0.86s
Analyze and compile ATL took 0.86s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 1.55s
Initial gc. took 1.55s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.74s
Init translation took 1.74s
Build styles took 0.05s
Build styles took 0.05s
Load screen analysis took 0.22s
Load screen analysis took 0.22s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.80s
Prepare screens took 0.80s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 5.72s
Interface start took 5.72s
Interface start took 1.54s
Interface start took 1.54s
primary display bounds: (0, 0, 1280, 800)
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
swap interval: 1 frames
Using GL DLL.
Fullscreen mode.
Using GL DLL.
Fullscreen mode.
Opening in fullscreen failed: error('Android only supports one window',)
Windowed mode.
Could not get pygame screen: error('Android only supports one window',)
Vendor: 'ARM'
Renderer: 'Mali-T720'
Version: 'OpenGL ES 3.1 v1.r7p0-02rel0.346006f07df626299db0815d6206ce13'
Display Info: None
Extensions:
GL_ARM_mali_program_binary
GL_ARM_mali_shader_binary
GL_ARM_rgba8
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_EXT_blend_minmax
GL_EXT_copy_image
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_gpu_shader5
GL_EXT_multisampled_render_to_texture
GL_EXT_occlusion_query_boolean
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_shader_io_blocks
GL_EXT_shader_pixel_local_storage
GL_EXT_shadow_samplers
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_rg
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_type_2_10_10_10_REV
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_copy_image
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_gpu_shader5
GL_OES_mapbuffer
GL_OES_packed_depth_stencil
GL_OES_required_internalformat
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_io_blocks
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_texture_3D
GL_OES_texture_border_clamp
GL_OES_texture_buffer
GL_OES_texture_compression_astc
GL_OES_texture_cube_map_array
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
Alright. I have created the debug builds.
They are named com….debug.apk. Please uninstall the game before installing any of the debug versions to ensure it is a clean slate.
If it crashes please get a copy of the log.txt and traceback.txt (in the above mentioned folder) before starting the game again.