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Ravenclaw42

4
Posts
12
Following
A member registered Nov 23, 2019

Recent community posts

Hello!

I just wanted to let you know that I sent you an email through your website with a link to the screenshot of my proof of purchase. If you're able to provide me with a download link, I'd really appreciate it!

Thanks!

No rush. And thanks a lot!

(1 edit)

Here's a copy of what the log file said. As far as I can tell, it appears to have had a loading error, an ImportError for the _renpysteam module, and an error when trying to open the game in fullscreen. I hope this helps!



Wed Feb 10 23:17:27 2021

Unknown platform.

Ren'Py 7.4.0.1167

 

 

Bootstrap to the start of init.init took 0.00s

Bootstrap to the start of init.init took 0.00s

Manufacturer Amazon model KFDOWI

Screen diagonal is 7.08655859685 inches.

Early init took 0.32s

Early init took 0.32s

Android searchpath:  /storage/emulated/0/Android/data/com.briannalee.butterflysoup/files/game

Loader init took 0.03s

Loader init took 0.03s

Loading error handling took 1.15s

Loading error handling took 1.15s

Loading script took 26.78s

Loading script took 26.78s

Saving to /storage/emulated/0/Android/data/com.briannalee.butterflysoup/files/saves

Loading save slot metadata. took 0.01s

Loading save slot metadata. took 0.01s

Loading persistent took 0.00s

Loading persistent took 0.00s

Importing _renpysteam: ImportError('No module named _renpysteam',)

Set script version to: (7, 4, 0)

Running init code took 1.27s

Running init code took 1.27s

Loading analysis data took 0.37s

Loading analysis data took 0.37s

Analyze and compile ATL took 0.86s

Analyze and compile ATL took 0.86s

Index archives took 0.00s

Index archives took 0.00s

Dump and make backups. took 0.00s

Dump and make backups. took 0.00s

Cleaning cache took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Making clean stores took 0.00s

Initial gc. took 1.55s

Initial gc. took 1.55s

DPI scale factor: 1.000000

Creating interface object took 0.00s

Creating interface object took 0.00s

Cleaning stores took 0.00s

Cleaning stores took 0.00s

Init translation took 1.74s

Init translation took 1.74s

Build styles took 0.05s

Build styles took 0.05s

Load screen analysis took 0.22s

Load screen analysis took 0.22s

Analyze screens took 0.01s

Analyze screens took 0.01s

Save screen analysis took 0.00s

Save screen analysis took 0.00s

Prepare screens took 0.80s

Prepare screens took 0.80s

Save pyanalysis. took 0.00s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.01s

Running _start took 0.01s

Interface start took 5.72s

Interface start took 5.72s

Interface start took 1.54s

Interface start took 1.54s

 

 

primary display bounds: (0, 0, 1280, 800)

primary display bounds: (0, 0, 1280, 800)

swap interval: 1 frames

swap interval: 1 frames

Using GL DLL.

Fullscreen mode.

Using GL DLL.

Fullscreen mode.

Opening in fullscreen failed: error('Android only supports one window',)

Windowed mode.

Could not get pygame screen: error('Android only supports one window',)

Vendor: 'ARM'

Renderer: 'Mali-T720'

Version: 'OpenGL ES 3.1 v1.r7p0-02rel0.346006f07df626299db0815d6206ce13'

Display Info: None

Extensions:

   

    GL_ARM_mali_program_binary

    GL_ARM_mali_shader_binary

    GL_ARM_rgba8

    GL_ARM_shader_framebuffer_fetch

    GL_ARM_shader_framebuffer_fetch_depth_stencil

    GL_EXT_blend_minmax

    GL_EXT_copy_image

    GL_EXT_debug_marker

    GL_EXT_discard_framebuffer

    GL_EXT_disjoint_timer_query

    GL_EXT_gpu_shader5

    GL_EXT_multisampled_render_to_texture

    GL_EXT_occlusion_query_boolean

    GL_EXT_read_format_bgra

    GL_EXT_robustness

    GL_EXT_sRGB

    GL_EXT_sRGB_write_control

    GL_EXT_shader_io_blocks

    GL_EXT_shader_pixel_local_storage

    GL_EXT_shadow_samplers

    GL_EXT_texture_border_clamp

    GL_EXT_texture_buffer

    GL_EXT_texture_cube_map_array

    GL_EXT_texture_format_BGRA8888

    GL_EXT_texture_rg

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_type_2_10_10_10_REV

    GL_KHR_blend_equation_advanced

    GL_KHR_blend_equation_advanced_coherent

    GL_KHR_debug

    GL_KHR_texture_compression_astc_hdr

    GL_KHR_texture_compression_astc_ldr

    GL_OES_EGL_image

    GL_OES_EGL_image_external

    GL_OES_EGL_sync

    GL_OES_compressed_ETC1_RGB8_texture

    GL_OES_compressed_paletted_texture

    GL_OES_copy_image

    GL_OES_depth24

    GL_OES_depth_texture

    GL_OES_depth_texture_cube_map

    GL_OES_element_index_uint

    GL_OES_fbo_render_mipmap

    GL_OES_get_program_binary

    GL_OES_gpu_shader5

    GL_OES_mapbuffer

    GL_OES_packed_depth_stencil

    GL_OES_required_internalformat

    GL_OES_rgb8_rgba8

    GL_OES_sample_shading

    GL_OES_sample_variables

    GL_OES_shader_image_atomic

    GL_OES_shader_io_blocks

    GL_OES_shader_multisample_interpolation

    GL_OES_standard_derivatives

    GL_OES_surfaceless_context

    GL_OES_texture_3D

    GL_OES_texture_border_clamp

    GL_OES_texture_buffer

    GL_OES_texture_compression_astc

    GL_OES_texture_cube_map_array

    GL_OES_texture_npot

    GL_OES_texture_stencil8

    GL_OES_texture_storage_multisample_2d_array

    GL_OES_vertex_array_object

    GL_OES_vertex_half_float

Number of texture units: 16

Using shader environment.

Using FBO RTT.

Root FBO is: 0

FBO Maximum Texture Size: 2048

Using gles renderer.

Texture testing:

- Hardware max texture size: 8192

- 64px textures work.

- 128px textures work.

- 256px textures work.

- 512px textures work.

Hello, I insalled the betabuild 4 (and later uninstalled and installed betabuild3) onto my Amazon Fire HD 8, but both builds had the same problem that another user mentioned of hanging on the loading screen, going to black, and then crashing back to the home screen. I tried closing the app and opening it again, but there was no luck. It's most likely just the hardware I'm trying to run it on as an Amazon Fire is not a native Android device. But if there is someway to resolve this and make a build playable on the Amazon Fire (or if you know of anything I could do on my end that would fix the issue), I would be very appreciative. Thanks in advance. And thanks for your hard work of porting a great game!