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I guess the game only goes to about the third level, ey?

Never did figure out quite how to really kill things or anything, not that it seemed to really matter. The little tech demo in the third level was easily the best idea of the lot, having to switch between the three types of lanterns to figure out where you were and how to get around. That definitely has potential, liked messing with that.

Only real criticism I have, in as early a state as this is, would be to just not have a brown character on a brown background. Placeholders or no. Other than that, good luck!

Thanks for the feedback, we are still working out the combat mechanics and other stuff, we are still learning how to make things stand out in colors but it is a promice that next time will will be better and better again!
The as you said, the first two levels were just about working the other mechanics out, the game's gimmick is the third stage, on future versions the batteries will be scarse and the player will balance the battery charge through the rooms.