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Pretty cool and engaging.  The only real issue I had with your game was that their were problems with the collision system, for example, when pink would touch a block while blue was touching the same block, blue would be unable to push the block even if pink had stopped making contact.   Also, while I'm a supporter for minimalism (because art is fricking hard) I think games like this, which resemble old flash games, would benefit greatly from a touch of gaming modernity: like particle effects and 2d lighting.   Brackeys has some awesome tutorials on that.  Other than that, good job man.  I like simple puzzle games like this because it keeps you pretty hooked until you find the correct way to beat the level.  Good work!

(1 edit)

Thanks ! I totally see what issue you are talking about and it has to do with the way I coded the interaction between Blues and the boxes, he needs to have speed when he collide with the box in order to push it, so that's why when you're stopped by Pinkye you become unable to push the box before first taking a few step back to be able to build speed. I know it really isn't perfect but I didn't find any better solution.

As for particle effects and lighting, I totally agree, I just didn't get the time.