Fuck dear lord, you can't make your character blend in the background that much anon, please.
Make a light that he emits go behind him or something.
- The running animation is too fast for this movement speed, you really need to tweak one or the other.
- The diagonal run seems faster than horizontal/vertical.
- If you aim while running, you'll play run animation all the time you're aiming, and when you stop aiming the character turns right all the time.
- Some interactions were pissy about me having to face them.
Fighting was fine and seemed fairly balanced, with active reloading, and how fast enemies and you were.
I've skipped past a few zombies pretty easily.
Good SH/RE vibes, work on the level design and maybe implement a map if you're planning for this thing to be non-linear somewhat.