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(+1)

Interesting delivery on aiming the sidescroller diagonally as we turn. It gets pretty swarmed in the middle. The art between levels is great. I'm not sure if we're supposed to go way off-screen, but we can go way off-screen.

Thanks for playing, and for the comment! I rushed the whole "gameplay" part of the game which is why the levels probably feel a bit packed. After the jam I'll definitely go through and properly balance the stages (and stop the player from leaving the level...).

I'm still not convinced that the diagonal-shooting-when-turning works that well - maybe if it was less of a drastic effect? Anyway, thanks again for the feedback